
Damage Control Party now has a limited number of charges.This table briefly covers all the different possible interactions: A submarine can only interact with key areas (for example, capture them for their team) when at surface depth. The time a submarine can spend below surface depth is limited by its Dive Capacity meter. There are 3 depth positions that a submarine can switch between: surface, periscope, and maximum depth.

Using all the charges at the beginning of a battle means that at the end you will have no answer to the oil leaks and flooding caused by depth charges.The Damage Control Party now has a limited number of charges, forcing sub commanders to be more cautious.Conventional torpedoes - more difficult to hit, but higher damage.Acoustic (Homing) torpedoes - more consistent hits, but less damage.Subs still can choose at which depth they want to be. Submarines can now choose between 3 depths (surface, periscope, and maximum depth), thus making the decision simpler for the sub commander and easier to interpret for opponents.

